Quest Director plays Cyberpunk 2077 #71!



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

After a very short and brief chat, we have moved on to playing more Cyberpunk 2077 and met Us Cracks!

Cyberpunk 2077 is an open-world RPG that I have co-created. As I love talking about design, storytelling, and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in the AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
INSTAGRAM ►► https://www.instagram.com/pawelsasko
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Timestamps for your viewing experience:

0:00​​​ – Music starts
04:52 – The stream starts
05:54 – Branded Quest Team shirt
08:11 – Casual Ponpon Shit enjoyer
15:38 – Halk Hogan’s HD Rework mod
20:38 – Halk Hogan’s HD Rework mod
23:02 – Technology behind the eyes
24:55 – Bath scene with Triss in The Witcher 2
27:48 – Look of the games made on Unreal
31:52 – Many studios producing RPGs
35:23 – The release date of Starfield
38:35 – Works that are self-aware
41:05 – My GDC talk
42:05 – My favorite quote
46:34 – Fixed TPP cutscenes
48:17 – Most knowledgeable people regarding our IPs
50:33 – Discussing Atomic Heart
52:52 – Discussing Starfield
54:13 – The Witcher 3 or Cyberpunk 2077
55:43 – Developing games for current gen
58:33 – Developing countries for the Cyberpunk IP
1:01:10 – My move to the US
1:02:33 – The pressure
1:08:15 – Productions I have seen with Idris
1:09:55 – Reading people and Outliers by Malcolm Gladwell
1:15:37 – Interactions in the open world
1:18:13 – Controlling Specialist job
1:18:47 – Getting the best in the given field
1:21:50 – Marcin Batylda and his guides
1:22:21 – Suicide ending
1:23:32 – Monster Hunter
1:24:40 – Definitions of politics in games
1:27:00 – Hearts of Stone expansion
1:29:05 – The Night of Long Fangs quest
1:31:30 – The Last of Us Part II
1:32:50 – The Wedding quest in Hearts of Stone
1:34:36 – My work on The Witcher 2 EE
1:35:26 – Naming Witold Vladimir in EN version of The Wedding
1:38:00 – Back to playing the game
1:39:00 – Visiting the vendor’s stand
1:45:00 – Pressure on me as Quest Director
1:49:18 – Meeting Kerry by Dark Matter
1:52:18 – Cinematic Animators in CDPR
1:55:00 – Attempting to buy tickets
1:56:44 – Design intentions of Us Cracks quest
1:58:51 – Place of Animals gang in Night City
2:00:10 – Concert fleshing out the city life
2:01:26 – Experiencing the whole Cyberpunk 2077
2:06:33 – Meeting Us Cracks
2:09:10 – Direction of Kerry vs Us Cracks scene
2:10:20 – Us Cracks picture with Kerry
2:14:40 – Bryan Dechart visiting the stream
2:20:08 – Design of Us Cracks characters
2:24:50 – Visiting the dancefloor
2:35:04 – Implementing dildo as a weapon
2:39:08 – Using trunks of the cars
2:41:11 – Playing Cyberpunk 2077 after work
2:43:42 – Design of motorcycles
2:44:25 – Nancy gets the Pulitzer award
2:51:01 – NCPD chasing a naked man
2:54:13 – Integrations of features into Cyberpunk 2077
2:59:36 – Taking a shower with Nibbles
3:02:57 – Hair and makeup change
3:06:30 – New clothing set for V
3:11:50 – Kerry calls me to meet him
3:13:08 – Biggest advantage and disadvantage of RED Engine
3:16:25 – Entering Black Matter
3:17:33 – Kerry and Us Cracks on the stage
3:19:27 – Accents of Uc Cracks members
3:23:30 – Roof of Black Matter with Kerry
3:26:40 – Struggles of Kerry Eurodyne
3:28:40 – Going for the kiss!
3:33:10 – Black Matter after Us Cracks performance
3:33:47 – Closing thoughts
3:36:43 – Stream ending

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Thank you for watching!
#Cyberpunk2077

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21 thoughts on “Quest Director plays Cyberpunk 2077 #71!”

  1. I'm playing witcher 3 again, this is my 4th playthrough, first time on ps5. just got to level 15. That bloody baron quest is such a masterpiece, it's so well done from a storytelling perspective.

    Did you know when you created that quest you had hit a home run or was it only when gamers gave you all the positive feedback you acknowledged how great it was?

    I think if you asked most people who played w3 that's their favorite part of the game.

    Reply
  2. Hello, Pawel, it's been a while since the last time I posted anything here.

    I just wanted to say, as someone who was there since the begining, that it is great to see your enthusiasm about future proyects now that the storm has disipated. As a fellow artist (from a very different field) I can feel you and I'm very happy

    Reply
  3. 25:30 as a proud Triss enjoyer myself I approve of this! ahahahah, even the game itself likes her, game be like "what? you did what? get out of my sight" lol as the topic of ue engi e look I see it like this, I'm a houdini artist, if you you an explosion in houdini using the shelf tool the results are gonna be really similar, even with a different seed, if you hack inside the solvers, write your custom code, use custom forces the final prouct is gonna be really different, its still houdini but the end result is completely different. i"m sure cdpr will customize and probably improve ue for their purposes and develop their own toolset for a lot of stuff and its gonna be amazing.

    Reply
  4. Thirst for Triss is strong.

    Regarding TPP cutscenes i could not disagree more with pablo. The best moment is when i finally see my character at the end, and to be honest i would not mind some TPP cinematics like in rdr2 every now and then when game takes over and i sit back and enjoy it rather then reading through dialogue choices every 20 sec.

    Reply
  5. Thank you for the stream! We're very close to the end of the playthrough it seems, I definitely hope there will be other playthroughs after the Cyberpunk one 🙂
    Have a good week! 🤘

    Reply
  6. Some interesting Topics in this one. I wondering if What you think about the size of Starfield and its open World. Do you Think open Worlds need to be Bigger? And what was the reason for the size of Witcher 3 in comparison to Cyberpunk?

    Reply
  7. I wish I could know what type of things you have learned and maybe have implemented in the game after its release or implemented for the upcoming expansion, such as from player feedbacks, by you playing the game on thee streams or by just playing different games. If you can't talk about it I hope to hear it after PL comes out. Just want to see your train of thought and what type of things make you say oh I can fix/change this to be better or I wish I could have done this or that etc.

    Reply
  8. Pawel question for you, given what happened with previous gen

    Now that you are working in a more Agile manner making sure all functions work on all consoles all the time as they are added one by one, would it limit the scope of your ambitions, given that many things that work on PC or current gen may have to be dropped right at the beginning

    Reply

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