Reacting To Video Game Music! | Cyberpunk 2077 – The Rebel Path



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26 thoughts on “Reacting To Video Game Music! | Cyberpunk 2077 – The Rebel Path”

  1. So glad that you enjoyed this track!

    I would in fact say this is the game's Magnum Opus. The point in which this track plays is fairly early on and is hella memorable as one of the coolest scenes in the game, and definitely the one that hooks in the players.

    You're right in that it's a character's theme as you're introduced to a character by being dropped into their shoes and going full John Wick mode.

    It doesn't actually loop but has a diegetic level of intensity and instrumentation depending on the action on screen, and even has a Cello in some sections.

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  2. The guy on the art is V, the main character in male form. The theme I believe can be considered Johnny Silverhand's theme, which is Keanu Reeves' character.

    As for the game, it is a lot better now than it was at launch. Definitely a solid experience.

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  3. For context(SPOLERS) this song is Johnny Silverhands theme as he is storming arasaka tower, to blow it up and get revenge on someone he cared for. V(vincent) or V(valerie) is watching said past as V and Silverhand are connected by Silverhands Personality construct. Silverhand died in 2044? after trying to escape the tower and was captured by arasaka. good concept of the lore of the song.

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  4. This song was when I fell in love with the game, the section where it plays and the character that comes to mind with it is a really powerful moment, which is also fairly early into the game. But damn, I can't avoid getting excited even 2 years after playing it.

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  5. The ending asking for bad music in the game… idk if bad is the right term but curious to other happy cyberpunk viewers would put "pon pon shit" in that category. If so, thats my vote.

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  6. A couple of other people in the comments have already offered explanations for this track, but I wanna add my thoughts too.

    The world of Cyberpunk 2077 is one ruled by massive mega corporations who are selfish, ruthless and uncaring. The player character V is trying to pull off a "big score" to get rich quick and make a name for themselves, but of course things don't go to plan and V ends up a target of one of those corporations – Arasaka, while also sharing their body with the digitised consciousness of long dead rocker, ex soldier and anti-corp activist / militia leader Johnny Silverhand.

    In the past before he died, Silverhand attempted to tear down Arasaka by storming their headquarters in the game's setting – Night City. Him and a small team he managed to persuade to join him mounted what looked like would be a suicide mission to plant and detonate a nuke within the building. At some points in the course of the story of the game, you play as Johnny Silverhand rather than V, and his assault on Arasaka Tower is one of them. The Rebel Path is the track playing through that section of gameplay. Silverhand has a badass high powered pistol and his cybernetic arm has a built-in flamethrower in the palm that you get for a melee attack. You feel awesome as you blow away Arasaka's guards, and this track really enhances that.

    I don't know if it's been officially explained anywhere so I might just be stating the obvious here, but I believe the name of the track comes from the way both Silverhand and V find themselves in really bad situations where they have multiple options to choose between on how to proceed. One choice might seen more appealing than the others, but none of them are perfect and there's no way for everything to be resolved neatly with everyone going home happy and fulfilled. The Cyberpunk universe just isn't one of happy endings. Silverhand (and V if you choose to, it's an RPG after all) chose the option absolutely nobody thought he would, because it's the most ridiculous one that nobody in their right mind would choose – the suicide mission of attacking his insanely powerful enemy head on with no regard for his own safety or life. He chose to ignore and disobey everyone's hopes and expectations, plans and circumstances. He chose The Rebel Path.

    Side note – if anyone reading this hasn't experienced anything Cyberpunk but is curious what the world of it is really like, check out the music video for a song called Let You Down by Dawid Posialdo. It was the episode end credits theme for the Netflix series Cyberpunk Edgerunners which shares the setting of the game. The series is really good on it's own too, but the music video encapsulates the universe so well in it's short runtime.

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  7. This games music is pretty incredible. You have the score and then music from different radio stations in game that they had actual music artist make just for the game. All which are bangers. Definitely recommend more!

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  8. It's a video game adaptation of the Cyberpunk TTRPG, which is a TTRPG in the Cyberpunk dystopian sci-fi genre. So, yeah. Future. Specifically a Bladerunner-esque future..

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  9. There is bad music, but I won't really consider it bad music because its intended to be like that. "Ponpon shit" its the name. Its basically meant to be obnoxios and annoying. It makes you feel old not understanding the current music kids are into. There is a quest where you are with a guy from the Samurai band, the ones that did the song you listened to, Never fade away and he goes all boomer on the girls that did the song, only to become friends with them, its pretty funny.

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  10. Cyberpunk is definitely a game that gets more flack than it deserves, at least nowadays. The biggest problem is that at release, the game was just not optimized very well for how intensive the game can be on one's hardware. This resulted in the mess that it was at launch. Since then, a vast majority of the issues have been fixed, and if you have a semi recent pc or modern hardware like a PS5 it runs perfectly fine. They also have been releasing a lot of support for the game, and with the upcoming expansion, even more is on the way. The game itself was always great, and the music is so good. Highly recommend playing it.

    There's a lot of overlying leitmotifs in the music pertaining to both the main character, V, and the deuteragonist, Johnny Silverhand

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  11. "Rebel Path" is one of the few soundtracks which have greater variation in a single title. Another one that comes to mind would be "Atlantis".
    Most of Cyberpunk 2077's soundtracks are true background music, meaning they blend into background to support the building atmosphere, than be overwhelmingly present & pulling away the attention from the presentation/action. That makes them however more "monotonic"

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  12. Okay, Polish lesson. lol

    Adamczyk
    Y is pronounced like the i in chill, so Ahdahmtchik.

    Marcin
    Mahrtcheen

    Przybyłowicz
    That one's complicated. ^^;
    Pshibiuoweetch? The same "y like i in chill" applies.

    Someone might be able to provide better transcriptions, but these should help at least.

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  13. "Messaging my brain" is a pretty good description for what a lot of the techno songs from this game feel like. Hard synths, but a slow BPM. Little variation in energy, but somehow easy to immerse yourself in it and meditate. I find it better than Lo-Fi for keeping me zoned in and working.

    The rest of the soundtrack includes a lot more variation. There's metal, there's pop, other types of electronic music, and obscure genres that show up on the radio.

    The bugs are improving so it's becoming a decent game now, but the one thing about the game that I won't forgive is that people in it have their own slang, since they're in the future and all, and that slang REALLY catches on quick. Not only did my own vocabulary start to change, but I've noticed more and more people started to use the terms too. So if you hear somebody call you "Choom" or say something's "preem", or if they say that somebody "flatlined", Cyberpunk is where those came from.

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