Cyberpunk 2077 – The Bittersweet Update and Unreal Engine 5 Tech Demo Looks Insane!



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So Cyberpunk 2077 just got some news from CD Projekt RED and it begs the question…can interiors be fully realized in Night City through future updates? What about Update 1.7? Also, check out a Cyberpunk type city running on Unreal Engine 5.1. This is beautiful! Plus, how to upgrade the damage of your monowire! Let’s go!

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SOURCES:
►Very special thank you to Tina1313 for the amazing thumbnail art: https://twitter.com/Tina13132/

Unreal Engine 5.1 Demo: https://www.youtube.com/watch?v=nwnlMx3KGqI

https://www.reddit.com/r/cyberpunkgame/comments/z4oi1f/the_quest_director_mr_pawe%C5%82_sasko_talks_about/

https://steamdb.info/app/1091500/graphs/

https://www.reddit.com/r/cyberpunkgame/comments/z1oabd/anyone_else_notice_how_they_compromised_with_what/?ref=share&ref_source=embed&utm_content=media&utm_medium=post_embed&utm_name=bcd8b569940f4e249504903b5c846721&utm_source=embedly&utm_term=z1oabd

https://www.reddit.com/r/cyberpunkgame/comments/z4lgxw/is_monowire_a_blade_can_its_damage_be_upgraded_in/

source

42 thoughts on “Cyberpunk 2077 – The Bittersweet Update and Unreal Engine 5 Tech Demo Looks Insane!”

  1. definitely looking forward for the sequel long as they do it correctly and not release a broken game that needs a lot of patches before it's playable so they can focus on releasing DLC and expansions etc..

    but my hopes for the sequel for cyberpunk 2077 is to find out what happens to Victory/Valerie and play out those quests/cutscenes to find out all of the hardships and happy moments and if there is another way to save him/her for their new 5+ month lifespan after events of the first game. however IK it means that CDPR would need to choose a ending to make the "canon" ending but it could be down to a community vote to say that we consider "this" the canon ending, for example CDPR could make a poll on their twitter and other platforms and have the community choose which they considered the canon ending for me its the aldecoldos ending. so the one that has the most votes from the community would be considered the canon ending yes people would be upset if they voted for the others but atleast we had a choice.

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  2. sorry to say cyberpunk is now dead old gen and the biggest mistake cdpr have made is by not releasing dlc as they said we would get before the game was release but no they lie to there fan and i bet even lost more fans now and i am still playing cyberpunk on my base ps4 so it is playable and been playable sine release

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  3. I completely agree with the PLS (Projectile Launch System) solution I can even think of a couple of ideas. Such as adding a cluster-bomb effect or allowing you to lock on to multiple targets and fire a burst of rockets kind of like the rocket launcher in Doom Eternal/Doom 2016. If that's too powerful then I say make it have limited ammo by using your grenades kind of like the hardcore mod by cortlong50 on the nexus. You could also increase the blast radius through leveling up the tech tree or add a stun effect with a cyberware mod. You could also make a mod where it takes longer to detonate when it hits its target but does more damage. I'm just kinda shooting out ideas here but i think there are lots of ways to improve the PLS.

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  4. I have a question 🙋🏻‍♂️

    I waited till the 1.6 update until i touched the game. I fell in love with the game.. the devs.. and the community. But uhm.. what happend with the spider like arm mod that lets you climb walls and snipe from the side of a building. Nobody talks about it anymore. Could that be a orion in space thing?

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  5. they could just make the loading screens more entertaining too 🙄 cool info/funfacts, little stupid cartoons, game info (better than current, which im too slow to read before they change without concentrating), a little stupid arcade style game (roach race?), etc…

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  6. The 5.1 unreal update is crazy full 3D trees no lods and also shadows and the huge size range upgrade and water and reflection fixes. Man unreal engine will have some crazy good looking games releasing in the future.

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  7. Despite everything bad, I still think it is a big shame they are killing of the red Engine. There is something cool about creating this kind of massive game from the ground up. And isn’t unreal engine more for FPS games? Is there any UE4/5 game that is action RPG?

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  8. So they're working on a CP sequel without ever delivering all the promised DLC's for the original? Guess they're not too concerned about winning the trust of the fans back after the disastrous launch of CP2077…

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  9. Also can you imagine how much better Cyberpunk 2077 would have been if David had been the one on the biochip instead of Johnny…. would have been sooooo much better.

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  10. Hopefully CDPR's new "collaboration" with Epic for UE5 and a future Cyberpunk 2077 sequel does not mean that future CDPR games won't become EGS exclusives.

    That alone would make me lose interest in future titles.

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  11. Unreal Engine.. Sure it's cool.. but the heavy baggage of being partnered with Epic… At least CDPR should have their games on GOG… I will never touch that trash heap of a launcher…

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  12. With the new Unreal Engine 5.1 they should be able to do the no Loading Screen Megabuilding thing without any issues at all, based on what I've seen on Nanites o3o It's going to be awesome o-o Can't wait to see what's coming in the next CP update o3o

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  13. I enjoy your cyberpunk content and don’t want to see it slow down but what happened to all the other ‘open world games’ content you used to cover? I mean its your channel name lol. Would like to see some coverage of other open world games back into the rotation of your uploads as well as the cp content.

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  14. @2:53 that demo does look very nice. But to me, it doesn't look cyberpunk at all. It just looks like Osaka or Tokyo with a few cyberpunkish signs. 😀 Maybe it's just that particular street view. 🙂 But I would love to see the city architecture of Cyberpunk 2077 rendered with this nanite technology etc.

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  15. If CDPR is stepping away from the red engine, I'd love if the kept a small 10-20 man team to create a creation club type of thing. Modders can submit their mods for review and they can review the mods and put them in the game.

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  16. I'm honestly not impressed with good graphics anymore, I've been reduced to wanting 2 things from my video games 1) Is it actually a fun, fulfilling expedience for the price? and 2) Is the performance and stability good enough for me to enjoy?

    Can Unreal make games more stable, smooth and easier to produce? then great.

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  17. On the Paul comment. That very quest will activate NCPD at the crime scene after a while. They put up NCPD holo barriers, from the first ally as you walk up frome the gig, and also at the other end near the stairs. It always happens on my playthroughs.

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  18. well, it's a single player game with a linear story, you can only play through it so many times… it's a great game, and worth a playthrough or two… I wish the life paths didn't all lead to doing the same quests and the same endings.

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  19. I started a new game last week, and planned to do a build with the forearm rocket launcher, and to my disappointment, it is so weak it's disgusting, I can't kill anyone with it… CDPR needs to balance this asap, it should be something really powerful, it's a f@#ing rocket!

    Reply

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